NOTE: This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active, Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line. Players can be kicked from the server (using their SteamIDs) via the cheat KickPlayer command. If you've noticed something odd, however, you're right to be suspicious. Higher values increase the damage dealt. GRIND LESS AND HAVE MORE FUN ON MY RENTED ARK SERVER CLUSTER REGISTER USING THIS LINK, Your email address will not be published. Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that dont load. Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Lower values cause nodes to respawn more frequently. Higher values prolong the time. Quetz platforms will not allow any non-allied dino to base on them when they are flying. Define the maximum of tribes in an alliance. Does not prevent wanderers from entering said location. For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect. 1. Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate. Required fields are marked *. Good catch. (all meshes now stream LOD's dynamically). I'm going to break this down into three sections: Players and Dinos, Engrams, and Resourcesoh my? Specifying them on the command line will have no effect. This topic is now archived and is closed to further replies. You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. The lower the value, the more intense the volcano's eruption will be. allow increasing or decreasing global item stack size, this means all default stacksizes will be multiplied by the value given, increasing the number allows structures being placed further away from the platform, allows flyers to be used on maps where they normally are disabled, Enable/Disable Cryopod cooldown timer when deploying a creature. The location of the configuration files varies by platform. Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Im thinking about getting a server on ps4 and the next ini settings is very confusing to me. Will decay unsnapped foundations/pillars at 5x speed. if set to true, you will be able to tribute download non-native creatures on the, Prevents use of console command "gamma" in PvE mode, Allow use of console command "gamma" in PvP mode, Cooldown, in minutes, in between tribe name changes. This gives Nitrado a chance to build the latest ini files so Beacon's updates can happen without data loss. I finally found the settings I was looking for and am now waiting to reboot the server to see if the changes have updated. Each "field" in Nitrado's settings has a maximum length of 65,535 characters. Any number above 0 acts as a multiplier, with a minimum value of .1, if true disables the timer on the quick-pickup system, amount of time in seconds after placement that quick pickup is available, if false disables all of the new S+ structures (intended mainly for letting unofficials that want to keep using the S+ mod version to keep using that without a ton of extra duplicate structures), used to specify the quick-pickup hold duration, allow manually overriding item stack size on a per-item basis. What is a ramp you ask? I am new to messing with the .ini and my new server which I want to be able to manipulate the crafting costs of things is having some issues. You can effectively create any ramping scheme you want with the override. For Linux: To easily create this file, you can use this ini-Generator. PerLevelStatsMultiplier_DinoTamed changes the amount for tamed dinos. If, Reduces the amount of damage delt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length of time set by, Increases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the length of time set by, AllowSharedConnections=False means family sharing is disabled. You can directly override the language by using this commandline. Each items have their own specific data which can be found in the Dev Kit. Additional lines can be added with other resource types, such as Wood, Stone etc.Introduced in patch 189.0, Dino classnames can be found on the Creature IDs page.Introduced in patch 194.0, TamedDinoClassDamageMultipliers=(ClassName="
",Multiplier=). Usually, Beacon can update a server without Expert Mode. These are options that can only be set at server startup. Scales the spoiling time of perishables globally. Allows tribe chat to be displayed in rcon, in addition to global chat. Have you had any issues where players are getting kicked from their tribes after logging out? Remove the need of prerequisite engrams to learn this engram. 9: SpeedMultiplier Path; "\ShooterGame\Binaries\Win64\" "/ShooterGame/Binaries/Linux/". You input this code into the game.ini NOT the gamesettings.ini, NPCReplacements=(FromClassName="Leedsichthys_Character_BP_C",ToClassName=""), THat gets rid of those damn pesky things in the water! Set this to a number > 0 to act as a limit. _Affinity: Multiplier applied dependant on affinity, Allows changing the amount of stats gained for each level. The default value, Specifies the scaling factor for the damage players deal with their attacks. -Ignores OverrideEngramEntries and OverrideNamedEngramEntries entries. If you allow it to make the change, Beacon will ensure the change is done correctly by starting the server and stopping it again. Must be enclosed in double quotes. I have dubbed their console, Nitrado for Dummies. Salty is correct. 10: TemperatureFortitude (Note: As of patch 196.0 there is still a bug whereby items moved to the player's inventory have their spoilage times reset to normal (value 1.0) despite what this value is set at. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) Defines the maximum amount of gateways allowed on platform saddles. If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. When switching from one configuration mode to the other, settings do not usually transfer. As for the command lines disappearing, are you swapping between NFD and Expert mode? 1 chitin + 2 stone = 1 CP. Things your should know about Expert Mode. Example: MatingSpeedMultiplier=2.0 would cause dinosaurs to complete mating in half the normal time, Introduced in patch??? In the configuration file, an entry must be placed entirely on a single line. You will notice that you're now nose-to-nose with an .ini file. But some config changes are special and will need it turned on. Examples for different types effecting Health of a tamed dino: If bUseSingleplayerSettings=true then the following multipliers are applied additionally to the configured (or default) values. Specifies the scaling factor for dinosaurs' stamina consumption. Currently playing on a server with very very few changes to it. Higher values increase the recovery rate (dinosaurs heal faster). For example (note the extra brackets): Any additional replacements must be mapped inside that set separated by a comma like so: 0: Health Use this to enable RPG-style popup text stat mode. The GameUserSettings.ini file contains options for both the game client and the game server. If set to True, allows building in caves when PvP mode is also enabled. 8: MeleeDamageMultiplier / Charge Emission Range bAutoPvETimer must be set to True for these options to be activated. In the configuration file, an entry must be placed entirely on a single line. this example unlocks the Tek Teleporter with level 0: Limits the maximum allowed automated turrets (including Plant Species X) in a certain range.Introduced in patch 274.0. Higher values increase water consumption (player characters get thirsty faster). Just like with levels, you can employ any engram point scheme your wee heart desires, and it is all linear: Each line ties directly to a level, and in order. Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). enables the structure stasis grid to improve server performance on large bases with lots of players, more info can be found here: enables the New Year Event; it will automaticly start at Midnight EST and Noon EST on the 1st of January 2021, unless specificly specified with the following 2 options, Enables additional dupe protection (Note: this could have an impact on mods, so use with caution), Players will always get notified if someone joins the server, Players will always get notified if someone leaves the server, Show each player their own precise position when they view their map, Disables downloading characters from other servers, Only players near each other can see their chat messages, Disable the gradual (7 days) decay of player structures. If you've made it through this wall of text, and are now ready to start tinkering with the .ini files, here is where we begin. The second time it appears, the values provided will configure dinosaur levels. Results in potential exploit for lowered crafting costs and may make structures unrepairable. Most options can be specified on the command line when launching the server or in the server's configuration files. The method for coding is linear, but it is time consuming. Insert details about how the information is going to be processed. Try to put them into the section [ServerSettings] of the GameUserSettings.ini (for the location of this file see Configuration Files). In the configuration file, an entry must be placed on a single line. 4: Food It's all very straightforward and simplified, and it will look pretty familiar. Now, let's talk about some of the custom configurations you can make, and some of the resources I've found helpful. This will completely disable Diseases on the server. a dino) with that of a different NPC, or completely disable any specific NPC spawn. Note: Under GameUserSettings.ini you are going to see all manner of things you might be tempted to tinker with.
Example: Removing Trike and Pteros from the Beach. For all supported platforms, options are listed one per line using the same basic syntax: All options in the configuration file require a value. AutoPvEStartTimeSeconds= Use this option to prevent hibernation at the cost of performance and memory usage. PerLevelStatsMultiplier_DinoWild changes the amount for wild dinos. (question mark). The world is your oyster here, so do whatever feels good to you. Can anyone tell me how to turn the Leeds off on my server? When you first access the Nitrado Admin Console, you will find that they have created their own version of the configuration menu we had when running PDS through our consoles. More than one dinosaur/creature can be specified. When an option is not specified, its default value is used automatically. This is not to say you are a Dummy if you use this, but it is a simplified means of configuring the server; thus, the moniker. Use this to enable extinction for 30 days. Sets the maximum number of tamed Dinos on a Server, this is a global cap. When transferring a Survivor between ARKs using this method, Tribes should be retained. Configure the status and requirements for learning an engram. You will also notice that Engine Settings is replaced by Expert Settings. I'll be updating it here shortly and adding some more information to it. 0: Generic Quality This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias.
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